Post/Doc Lab Digital Media

Digital Media Lab

Welcome to the Digital Media Lab! Our Post/Doc Lab at the Munich Center for Technology in Society integrates approaches from science and technology studies, computer science, sociology, philosophy of science, and media studies. Our aim is to theoretically and empirically investigate digitalization processes in various domains of society, to provide expertise and scientific support for initiatives and projects on digitalization, and to explore alternative ways of making these processes more democratic and responsible.

We investigate digitalization through the lens of material and relational approaches and understand it as a permanent entanglement of different actors, practices, technologies, regulations and cultures. By applying a wide variety of qualitative methods, including ethnographic approaches, code analysis and mappings, we examine various topics along the thematic axes of infrastructure, control and creativity:

First, we investigate digitalization in terms of infrastructures and look at how numerous different local sites and practices are integrated into large technological systems. Current research projects focus on European public broadcasting platforms and European migration and border management.

Second, we explore digitalized modes of governance, control and resistance. Current research projects focus on algorithmic accountability and epistemic transparency in artificial intelligence (AI), predictive analytics and policing, and data protection and privacy in the age of big data.

Third, we analyze the unfolding of new modes of creativity through engagement with digital technologies. Current research projects focus on problem-making and -solving in hackathons and on the materialization of new forms of aesthetics in art-based virtual reality (VR).

Concrete forms of research engagement include the involvement in the design processes of recommender systems in the Bavarian Broadcasting Company (BR), the active participation in the unfolding of problems and solutions during Hackathons, and the collaboration with artists in the creation of VR-based artworks.

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